

That being said, the last mainline entry in the series came out five years ago, and Mass Effect 4 still doesn't have a release date in sight. The Mass Effect games already have a lot of cultural currency, and there will always be a loyal audience for new content from the franchise. Borderlands 2 released the Commander Lilith & The Fight For Sanctuary DLC six years after the previous expansions in order to get players excited for Borderlands 3, and it was a pretty solid strategy. BioWare should therefore take a page out of the Borderlands series' book, and release DLC for Mass Effect: Andromeda ahead of Mass Effect 4's launch. The combat was arguably the best in the franchise to date, and relying too much on previous characters from a trilogy that has already been wrapped up doesn't allow for the series to grow.


However, despite the controversies and criticisms surrounding it, Mass Effect: Andromeda is still a good game, and it shouldn't be overlooked. Many thought that BioWare would try to move away from the fourth game as much as possible, which is why it came as no surprise that Liara featured prominently in Mass Effect 4's promotional material and the next game was revealed to be using Unreal Engine instead of Frostbite like Mass Effect: Andromeda. Mass Effect: Andromeda's lukewarm success might have spelled the end of the Mass Effect franchise, and after its release, the developer definitely seemed to be taking a step back to re-assess. Although there were several unresolved plot lines at the end of the game, like the fate of the Quarian Ark, the origins of the Remnant, and the identity of the Andromeda Initiative's mysterious benefactor, it seemed like these would be destined to go unanswered. These were some of the reasons why Mass Effect: Andromeda didn't take off the way the previous three games did, and why BioWare might have decided to give single-player DLC a miss. Now, the reception has changed since its launch, but first impressions do matter. It had its share of bugs and issues, the new protagonist Ryder wasn't as popular as Shepard, and Andromeda felt a little shallow compared to the complex society BioWare had made for the Milky Way. Mass Effect: Andromeda had a lot of potential, but unfortunately, it didn't quite meet player expectations. BioWare took a big risk with Mass Effect: Andromeda, moving on from not only the characters that players had come to know and love, but also the setting that the three games had spent so long exploring.
